Not my first blog but for
my new group this will be an introduction to my world.
Hence my GM
NOTES...
I see the Pathfinder RPG system as a major plot device for my story telling
style of running games. There are high level and exotic magics which
permeate the world in which the party lives in.
Believing in a lot of magic is a good thing but I'm trying to tailor my world
to that in which will attract players for their time spent and enjoyment among
us all. I'll be copying over some
guidelines from my last campaign to get everyone started.
This campaign is a high character level game in which the class levels are
capped at 20th level; however, the character level has no cap on it...
only capped by imagination.
"The Wand of Orcus" is being sought after because it is loose upon
the mortal world and there are Forgeries of Wondrous Magics being let loose
upon the unsuspecting... and this is thought to be one.
"The Throne of Bloodstone" is warming up and a new successor is
rumored to be poised for the takeover.
Orichalcum
Overview
Character Levels (CL) : base 8 plus 1d4 ; means CL 9 - 12
Sources from Paizo's PF PRD are welcomed and MUST be noted on your character
record sheet which I (your GM) must have a copy thereof. Failure to do so
will default you to the PF Core Rulebook (PFCR).
"There once was a man whom journeyed through the Darklands
in search of his soul. His fate was sealed when he begun his journey as
the Darklands welcomed such an evil being into their midst, a being so evil
that the Darklands theirselves parted a wide berth which seperated land,
time, and belief among their kind.
Magius Bartholemeux de Blaque was this man and his journey
consumed his humanity and turned him into the greatest lie humanity has ever
known... Magius Blaque, Grand Archduke of the Darklands, Arch
Hierophant Grand Druid, Wizard Supreme, and creator of The Darkworks.
I pray to you brothers and sisters of The Pathfinder Society
that you put an end to his Darkworks and if able to himself, the Grand
Archduke of the Darklands... and report what humanity may be
left." - sayeth His Highlord Elric Dhaarkstone, Brightshield of
the Cormyrian Stars and Avistanian Statesman (CL 125, mortal). Highlord
of the Lightwielders of Fate and a Chronicler of the Cog.
|
Cheliax sends word their representative and former party
member, Szor'afein Ehilese Elhromane,
will rejoin the party before setting out for their last quest... to find the
Wand of Orcus and see if it is real or one of the many replicated magics which
have been cropping up en mass.
Orichalcum is a metal mentioned in several ancient
writings, most notably the story of Atlantis as
recounted in the Critias dialogue, recorded
by Plato. According to
Critias, orichalcum was considered second only to gold in value, and was found and
mined in many parts of Atlantis in ancient times. By the time of
Critias, however, it was known only by name. In numismatics, orichalcum
is the golden-colored bronze alloy used for the sestertius and dupondius coins.
From Wikipedia, the free
encyclopedia...
The name derives from
the Greek ορείχαλκος, oreikhalkos (from όρος, oros,
mountain and χαλκός, chalkos, copper or bronze),
meaning "mountain copper" or "mountain metal". The
Romans transliterated "orichalcum" as "aurichalcum",
which was thought to literally mean "gold copper". It is known
from the writings of Cicero that
the metal they called orichalcum, while it resembled gold in colour, had a
much lower value
However, these are
difficult to reconcile with the text of Critias, because he states that the
metal was "only a name" by his time, while brass and
chalcopyrite continued to be very important through the time of Plato until
today. For that reason, other authors on the subject conclude that
orichalcum is either the gold-copper alloy tumbaga, or possibly amber.
Upon examining some of
"finest magical works in the kingdom" (which several kingdoms claimed
most notably Andoran, Cheliax, Last Wall, Absalom, Five Kings Mountains, and
Numeria) there was a strange metal which feigns a resemblance to gold but that
which cannot keep its value. It has been studied by many alchemists,
wizards, dwarves, gnomes, and none have a clue how it takes on magic.
Even the magic it does hold is very temporary. However there has
been one short sword fashioned of the stuff and it was adorned with many gems
and jewels to be a decorative keepsake... and it's +1 has yet to come
into use except for its own magical radiance. Even a +1
"fake" shines as do it's cousins.
Don't meddle in the affairs of dragons, for you are crunchy
and taste good with ketchup!!
Saw
this as a tagline from a tech forum. Thought it'd be funny to share...
and to warn my players. ;)
You've come here to get started on my PFC: Throne
of Bloodstone. Here will be details on what you'll need to start playing
this epic game as I have seen it's retelling...
·
character level : 8 + 1d4
·
only use one PC (if player participation is
low more PC's per player may be permitted as per GM Approval)
·
alignment is now considered as an attitude versus
humanity and life in general and thus LG & CE humankind may operate
together with greater goal in mind
·
all previous magic gear you have now stripped (if
returning from Campaign #1)
·
re-equip yourself with minor through medium
quality magic
o
may have a number of magic items equal to half
your character level
o
with these guidelines :
§ CL 12 = upto +6 modified item(s)
§ CL 10 = upto +5 modified item(s)
§ CL 6 = upto +3 modified item(s)
§ CL 3 = upto +1 modified item (3/2 = 1.5, rounded down)
·
characters begin with 100gp in either coin or
gems (upto each character)
·
The party will start in the capitol city of
Almas, Andoran. You've quested before and have jelled as a party of
adventurers taking contracts from the Pathfinder Society and from a veteran
(and retired) adventurer or two.
·
Your party has become to be known as “The
Alighted Adventurers”
Lo be the hero whom thinks he is the stuff of legends. I shall
dine upon the souls aplenty for my appetite hungers for that which mortals seek...
more! (Demon Lord Orcus said unto the last paladin whose soul was a
mere snack at CL 75).
In the days since the Goblinblood Wars (4697 AR; at present
it's 4712 AR, 15 years later) mankind has taken his time to rebuild what was
destroyed by the looting and mass destruction by the kobolds and goblins whom
are now in hiding. Even the orcs, ogres, orokai, and trolls (all whom
have some sort of goblin blood in them) have nearly disappeared from the normal
sightings.
Elves, dwarves, gnomes, halfings, and humans (aka Mankind) have
banded together in this wake of wonton destruction and a sign of eviller things
which way comes forth. Signs of the Olde Ones have been marked upon the
lands by the goblinkinds have been clearly left behind but as to their meanings
that has been of wide conversations, rumors, and speculation in
Avistan. Gorund has not seen much of this destruction and have
only further seperated themselves from their northern brethren by becoming
"States of Alienation" (if found upon our lands you shall be
treated as only an enemy and actions shall be taken upon you
accordingly... reported by the Senior Journeymen of the Almas
Pathfinder Society).
The party sojourned in Almas but are expected to be their
ambassadors when abroad as many have given the party much in supplies and a
place to call home.